Next up
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Tall Mutants don't go down so easily.
Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)
#Hype! Ninja Link in the next update! Get hyped! Buyable for 800 rupees (3 pics)
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
The current world map. Though I suspect I'll use something different in-game.
Chapter 2 - In Progress
Version 0.5.5 Released! Beta option to use BotW Costume in menu! Click to use! (4 pictures)
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.
Friday Night Update! Version 0.5.4 Released! (Now uploading on Friday EST)
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