Game
Hubris: A Machine's Halo

3 years ago

Tall Mutants don't go down so easily.




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Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Don't mind me. I'm just sneaking in through the ventilation.

Time to pistol whip some fools. I wonder if anyone will be able to complete my game using only the pistol? Sounds like a fun challenge mode that deserves a reward. Like a rocket launcher for New Game +.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Chapter 2 - In Progress

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)