Couldn’t advance too much this week because life got in the way. But we are back in business now. Here are more screenshots (sorry, no time for gifs). And yes, thats the classic Spider Mastermind. It makes an appearance in a certain level, but is definitely not the final boss of the game.
Full Devlog: http://calavera.studio/en/2018-update/
Next up
Version 2.0 is Live!! Huge amount of small changes that will make the game more fun. Its the best time to try out miniDoom2! For a full list of changes check out the devlog here: http://calavera.studio/en/version-2-0/
New years update
Version 3.0 launches tomorrow! In this update you can enter the Fortress of Doom and unlock powerful upgrades for your weapons using Runes. The fortress is available from the beginning of the game, in it you can unlock the new Doom Eternal skin right away
Cut content: Levels
Holidays Update Yeah, its the holidays, this means we can work on the game non-stop! Here are some screenshots: *Full Devlog:* http://calavera.studio/en/holidays-update/
Cut content: Weapons I wanted to do a few blog posts about the things that didn’t make it into the game because of time or other reasons. The first topic is WEAPONS. *Full devlog:* http://calavera.studio/en/cut-content-weapons/
Weekly Progress Update 15/12/17 Getting stuff done each week, this time we won’t stop for the holidays! *Full Devlog:* http://calavera.studio/en/weekly-progress-update-151217/
miniDoom2 turns 2 years old next week. It’s been around for a while... but it’s not eternal... yet. We’ll be releasing patch 3.0 next week, the final patch. It will have some surprises!
November Progress update Whats new? Save and Load function, maps, levels and more levels! *Full Devlog:* http://calavera.studio/en/november-update/
Starting Levels
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