Last time I talked about the different weapons that didn’t make it into the game. This time I want to talk about a few ideas for stages that got changed or just didn’t make it in because of time.
Full Devlog: http://calavera.studio/en/cut-levels/
Last time I talked about the different weapons that didn’t make it into the game. This time I want to talk about a few ideas for stages that got changed or just didn’t make it in because of time.
Full Devlog: http://calavera.studio/en/cut-levels/
2018 Update
Version 3.0 launches tomorrow! In this update you can enter the Fortress of Doom and unlock powerful upgrades for your weapons using Runes. The fortress is available from the beginning of the game, in it you can unlock the new Doom Eternal skin right away
November Progress update Whats new? Save and Load function, maps, levels and more levels! *Full Devlog:* http://calavera.studio/en/november-update/
miniDoom2 turns 2 years old next week. It’s been around for a while... but it’s not eternal... yet. We’ll be releasing patch 3.0 next week, the final patch. It will have some surprises!
Cut content: Weapons I wanted to do a few blog posts about the things that didn’t make it into the game because of time or other reasons. The first topic is WEAPONS. *Full devlog:* http://calavera.studio/en/cut-content-weapons/
Version 2.0 is Live!! Huge amount of small changes that will make the game more fun. Its the best time to try out miniDoom2! For a full list of changes check out the devlog here: http://calavera.studio/en/version-2-0/
Weekly Progress Update 15/12/17 Getting stuff done each week, this time we won’t stop for the holidays! *Full Devlog:* http://calavera.studio/en/weekly-progress-update-151217/
Starting Levels
New years update
Holidays Update Yeah, its the holidays, this means we can work on the game non-stop! Here are some screenshots: *Full Devlog:* http://calavera.studio/en/holidays-update/
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