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56
Game
DEADSTATE (in development)
2 years ago

(3/29/2022) progress 6


added a smoke effect for bullet holes, also a unique one for snow/sand material, an animated crosshair, and a target dummy with individual body parts which you can shoot, added a precision hit registration hitbox for the target, and the hit registration hitbox for materials are big to hit it often even with recoil.



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(3/29/2022) added the actual HUD from the mockup, added the body temperature mechanic, and dying display (red vignette/bleeding text)

(3/27/2022) progress 3

(3/282022) Focusing on the movement system now, just recently done making the vaulting mechanic.

(3/31/2022) (also no big changes to the game right now, just added bleeding effect, and factors that decreases your health, player shadow, temperature counter on the player menu, more progress on the player menu, that's mostly it lol)

(3/29/2022) making more animations for the game for now

(3/26/2022) progress 1 - some progress on it, recoil, hit detection, a somehow working field of vision (not intended to work like that), free aiming, player collisions/movement (ignore the Money Game - Part 2 song lol)

(3/26/2022) progress 2

(3/28/2022) some sniper scopes for the game and different bullet hole particles for some materials

(3/29/2022) added standing/crouching/prone mechanic and its animations

(3/30/2022) making this player menu (I hate making it but I want it)