Next up
Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.
QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.
By @Baystikb0ss
Mary's Arcade - 2 DAYS UNTIL RELEASE
Mary's Arcade - 3 DAYS UNTIL RELEASE
700 Followers! + Progress update
Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.
First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)
Also shows off some of the enhanced entry area.
It just keeps getting better and better.
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