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Shrek DX Devlog # 1
Not like I planned to make a devlog now, but I should still keep those following informed.
Image 1 - Optimized the game's bgm tracks. Yaaay.
Image 2 - Added more content to the game.
Image 3 - "Writing improvement"
See you next week!
2#
Development has been going very well.
OK, let's describe the game a little:
Shrek RPG is a semi linear rpg with close to little grinding. Enemies are on the map - no random battle encounters. Branching choices and endings.
(dead) Memes, too.
Announcement
1#
I've been on a rush fixing some of the aformentioned problems. I've also been fidgeting with a system over multiple endings. Been playtesting too.
Progress is going smoothly.
Anyway, here is a screenshot. It doesn't promise anything but who cares lol.
The game page is up and running, incase anyone noticed.
I could be monologuing about it, but gamejolt doesn't give me enough characters. With that said, this post is the last. Follow the game on Itch for future devlogs:
DX Log#2A
It will be easier to screw around - like beating the Taxi boss before the 'requirements'. Or clearing a quest before starting it. This in turn will also alter the story respectively.
In other words, you'll never break the game. It'll break you!!
The game should be ready for release by next week...
Excuse the invalid statement from before; turns out the game wasn't corrupted.
So, er, I will compensate by releasing a demo, containing half of the game. The other half isn't ready yet.
I'll be away for a month, but any feedback meanwhile would be great.
From now on, my games are listed here again!
I'm not an entrepreneur, so I couldn't bring myself to advertise a game about YTP and Shrek on Itch. Also, this website is the only follower base of mine (as if it's even active now).
Look forward to Shrek RPG!
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