Game
Mary's Arcade (Classic)

5 years ago

300 Followers! + Roadmap & other minor notes


Project Mary hit 300 followers almost two weeks ago!

So why am I posting about it now instead of back then? Because I have a lot more finished now and can more confidently speak about upcoming events.


In the next week,

-Private Beta 1.2.1 (shown above) Will be given out to my selected testers so they can give feedback on the later stages.

-Exclusive 3 night demo will be given out to specific discord server members.

Depending on Beta tester & Demo feedback,

-If feedback is positive and satisfactory to what I'm looking for, I'll work on a public demo for Gamejolt.

-If feedback is negative or a majority of feedback is confused or missing the key parts of the game I tried to emphasize, I'll delay the public demo while I work with their feedback to improve the game.


A more cynical reader may be asking why a FNaF fangame of all things needs this much testing, but the crux of the game is a mechanic that's hard to explain and doesn't always click with everyone. I want to make sure that everything is as solid as it can be before any kind of public launch.


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700 Followers! + Progress update

Mary's Arcade - 1 DAY UNTIL RELEASE

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Mary's Dating Simulator!

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

It just keeps getting better and better.

Mary's Arcade v1.0.0 is now public. I hope you enjoy it!

Mary's Arcade - 3 DAYS UNTIL RELEASE