I have just started the development process for 4.0.0
One of the most obvious improvements is the change of interface, and instructions that you totally cannot miss. People keep missing parts of the game, and the instructions in the corners are like INVISIBLE.
More information will come soon.
Next up
4.0.0 Snapshots I have made some progress into the game. To show you I am still active, here are some images. So there you go. I think Iām about half way but my deadline is this weekend. Poop.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6ā¦).
Showing off player 2 š
What do you think?
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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