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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

Added another weapon and refactored the level up options system so it's more extensible.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Casting family and friends as NPCs in my video game—say hi to my mom! 👋

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now