Check out this NPBR cyberpunk character model by Glyong E!
Next up
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd
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Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
Added another weapon and refactored the level up options system so it's more extensible.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
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