9 months ago

4+ hours of bugfixing and quality of life improvements alongside a playtester...




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It's been a long year!

Here is a comparison of v1.0 to v1.7!

A little sneakpeek into the updated battle system!

- Enemies now have thoughts

- Enemies now have healthbars

v1.6 "Ascension" has arrived!

New animated thumbnail/trailer(?) for the game's page!

(No Audio)

v1.7 "Three-Sixty" (The Combat Update) just launched!

Read what's new....

Chapter 4 will feature Vazger again! You will be able to explore Mesfahld, and come back to previous locations! Like Enderaen! The world will change, too. Some characters will be dead! Like Johan! Press F in the comments to pay respects...

The next update for Mindhive: Wilds "Ascension" will be releasing soon!

Warpstones from Mindhive: Horizons make their return in Mindhive: Wilds! These powerful artifacts enable instant travel to locations, offering permanent teleportation. However, convenience is costly, they're now extra pricey but worth the investment.

Long time no see huh ? YES ! I'M STILL WORKING ON THE GAME AND YES ! IT'S GOING WELL ! I'm starting to see the end of it and I can't wait to finally share it ! Only a little more patience you all !

Battles are getting an improvement in v1.7!

- Enemies now have HP bars

- Added a fatigue mechanic

- A battle tutorial in chapter 1

- Enemies now have a thought system (Text popups displaying what the enemy is thinking)