Hey all we are in the final week of bug fixes and polish I hope you are ready for Noir Mystery, strange objects, and a full game. We recently had a public launch event here on campus but we are looking forward to putting our game into the hands of the internet to see what you guys think. It has been a great 8 months and we hope you enjoy Building 37!
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regular exercise is key for healthy wings.
Try it out!
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Respect (Only TLOZ Players Will Understand)










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