Game
Otter Town
8 years ago

#8 DEVLOG


Hi girls and boys :D

Today, I ended the physics/gravity part of the game (except water part). Here’s a little bug I had working on wall jumps: SPIDER MONKEY !

5d0a2507eeb7b.gif

Here’s the final result :)

5d0a2509d70da.gif

Wall jump and air coef does work (air coef -> the player acceleration is lower in the air)

5d0a250da4838.gif

And I also worked on the camera ! I found a great algorithm which allows me to get smooth camera movements and to be sure that the player will be followed by the camera. I’m really happy of that :D

So the player can now move the camera too.



0 comments

Loading...

Next up

#1 DEVLOG This week, I’m working on background and as you can see, first bugs were pretty fun ! 1st layer of background is coded. 2nd and 3rd layers will be ended on Saturday I hope :D Sorry for my bad english

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Terraria

Szayel Aporro Granz - Bleach

Regional Bulbasaur. #Pokemon

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Double Rainbow!!!

Sonic and Shadow as Pokémons. #Fakemon