Hello @RadianceGamesOfficial ![]()
, my name is Samuel.
You probably know me because you liked my post about the Gen 2 Undying clay figure that I made ( and in case you don't, it's okay anyway ).
First of all, happy Fnati 11th anniversary! Second, i'm making this post (Besides an anniversary post), as a card for the team that includes 10 questions about Fnati 6.5 that i've always wanted them to be responded by the team itself. So, if any member of the team has the time to read and respond my questions, i'd be very happy!
Here are the questions:
1)Just like in Oblitus Casa( with the Creepypasta Challenges and Night 5), is there going to be a Hard Mode for Night 6 and Memories Mode?
2)Due to the fact that the "Abandoned by Disney" saga is canon in the Fnati timeline, does this means that Mortimer, the Corruptus and Mascot PNM are canon in the story even tought they are characters aside from the main cast?
3)Due to the fact that the game weights 23.5 GB, how much of the game is left to do before it's release?
4)In Night 6( unlike 6.0 ), are there going to be any hints/tips to know which character's mechanic is Hourglass mimicking?
5)Is the team making sure that the game has the least amount of glitchs, bugs and errors before it's release(and so the team doesn't have to release a 2.0 unlike Oblitus Casa)?
6)Could you show us a pourcentage bar of how much of the game is completed by now?
7)Is the team using the "Fnati archive" as a base on the making of Memories Mode?
8)Just like with the Oblitus Casa tunnels, is there going to be a "Reduce Caverns" option in the menú so the game runs decently in any PC?
9)How is the team going to be able to recreate Night 4/Fnati 4.0 in Memories Mode?
10)Is the production of the Fnati 6.5 trailer gonna delay drastically the development of 6.5 itself?
Those are all the questions i wanted to ask, thanks for the cooperation and i hope the team is doing well in development and that the team has a very good day, noon or night.
Atte.
-Samuel Sánchez M.
-1st December 2025












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