Game
A Necromancers Tale
9 years ago

A change in plans


Hi, Jono99 here. As you can see from the text, I’ve been thinking about taking over the level design for A Necromancers Tale from pokedyl, which he has agreed to. This doesn’t mean that pokedyl’s doing absolutely nothing now, but it does mean that I am doing more (although, as it is, it basically means I’m doing something now) with the project. After this text conversation (barring the part where I ask for permission to include the text conversation in post), I immediately started working on the dungeons in the new story chapters I’ve been working on and have been making reasonable progress. The dungeons are still puzzle and battle focused, but, depending on how good I am at designing, there may be less of an overlap between the two sections then there was before. I hope that what I offer will still be good.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

not the greatest house, but it's a house! :D

2d lighting experiment

it happens

Coming Soon...

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Respect (Only TLOZ Players Will Understand)

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!