Next up
After Captive Audience, I've worked to try and build upon the interaction system we created, improving clarity with highlighting and providing a reset option to rotation controls.
It Will Find You - From TV Set to Wild Woods
It Will Find You - Devlog 7: Static and Attached Items
It Will Find You - Devlog 9: Monster AI Part 1 - The Core
It Will Find you's stormy setting means there's a lot of rain, and vehicle windows needed to reflect that. Trying to get the rain drop distortion just right as the car drives into the night.
To complement the amazing voice work our actors have done, we're gradually implementing subtitles to It Will Find You. With over 50 pages of dialogue, we've got a way to go yet!
It Will Find You - Devlog 4: Interaction Systems
In It Will Find You, our creature will always find its target. Today we're testing it's hunting AI and attack patterns!
It Will Find You - Devlog 5: Environmental Effects
It Will Find You - Devlog 6: Interactivity PT2
0 comments