Game
Captive Audience

5 years ago

After Captive Audience, I've worked to try and build upon the interaction system we created, improving clarity with highlighting and providing a reset option to rotation controls.




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In It Will Find You, our creature will always find its target. Today we're testing it's hunting AI and attack patterns!

It Will Find You - Devlog 7: Static and Attached Items

It Will Find You - From TV Set to Wild Woods

It Will Find You - Devlog 5: Environmental Effects

To complement the amazing voice work our actors have done, we're gradually implementing subtitles to It Will Find You. With over 50 pages of dialogue, we've got a way to go yet!

A comparative shot of It Will Find You's new environmental lighting and effects today! With a storm raging around her, Julia fights for survival against the environment, as well as the horrors within.

Some new environmental screenshots from the latest build of It Will Find you!

If you want to come discuss the game, why not join our community!

Discord: https://discord.gg/bhgXgH

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It Will Find You - Devlog 9: Monster AI Part 1 - The Core

It Will Find You - Devlog 6: Interactivity PT2

It Will Find you's stormy setting means there's a lot of rain, and vehicle windows needed to reflect that. Trying to get the rain drop distortion just right as the car drives into the night.