Next up
Another technical talk - about how the mirror actually works.
It's so easy, technical artists hate these tricks!
We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.
Here's the new backside of the main hall. Anything could be posessed
Implementing all the ghost behaviours. Here: When ghosts make paintings change.
Here's a better picture of those posessed paintings.
Have a good rutsch into the new year, y'all!
A technical talk about world building tools and workflows in Unity for those who are interested.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
Runestones: from concept to in-game model🗿
Finished work on the emotions of a new character for the tank universe













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