Game
Veil Mirror: Ghost Control

6 years ago

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.


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A technical talk about world building tools and workflows in Unity for those who are interested.

We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

Implementing all the ghost behaviours. Here: When ghosts make paintings change.

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

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