Next up
A technical talk about world building tools and workflows in Unity for those who are interested.
Here's a better picture of those posessed paintings.
Have a good rutsch into the new year, y'all!
We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.
Here's the new backside of the main hall. Anything could be posessed
Another technical talk - about how the mirror actually works.
It's so easy, technical artists hate these tricks!
Implementing all the ghost behaviours. Here: When ghosts make paintings change.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Chiaki Nanami!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.













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