Game
Veil Mirror: Ghost Control

6 years ago

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.


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We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

Implementing all the ghost behaviours. Here: When ghosts make paintings change.

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

A technical talk about world building tools and workflows in Unity for those who are interested.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

I was bored, so... ManutKat.