Game
Veil Mirror: Ghost Control

6 years ago

Implementing all the ghost behaviours. Here: When ghosts make paintings change.




0 comments

Loading...

Next up

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

A technical talk about world building tools and workflows in Unity for those who are interested.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

Showing off player 2 😎

What do you think?