Game
Veil Mirror: Ghost Control

6 years ago

Implementing all the ghost behaviours. Here: When ghosts make paintings change.




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We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

A technical talk about world building tools and workflows in Unity for those who are interested.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Strange Umbrella