Game
Veil Mirror: Ghost Control

6 years ago

Implementing all the ghost behaviours. Here: When ghosts make paintings change.




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We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

A technical talk about world building tools and workflows in Unity for those who are interested.

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Just a Pico sprite

The whole squad is here!

Interested? Follow me!