Scout: something like heavy or engineer should do
Soldier: Pyro is a direct counter for soldier, being able to redirect his rockets, but again, heavy, engineer, spy or sniper should do due to his low mobility, even when he's rocket jumper you can just pierce him with heavy
Pyro: just stay away from his range, otherwise you're most likely to lose
Demoman: with scout you should be able to dodge his bombs, spy could kill him if he's just walking.
Heavy: something like sniper, spy or soldier could do, but if you're skilled enough you could strafe him with scout
Engineer: spy is the direct counter for engineer, however if you dont wanna play spy another thing you can do is use soldier or heavy to shoot out his sentries from afar.
Medic: just wait for his ubercharge to end
Sniper: in close range you can just pick something like pyro, or if he's completely aiming you can use spy, and if he uses razorback you can try and 1v1 him with the revolver
Spy: once again pyro is the direct counter of spy, because you can just burn him alive, however you can also use sniper with jarate to make his cloak useless.
3 years ago
A DUMBASS GUIDE ON HOW TO COUNTER EVERY TF2 CLASS
For noobs by a noob
Next up
would you?
discovered this website that allows u to make cool lists so check these out for anyone that wanna know more abt me
for ma love who doesnt even use gj anymore but it doesnt matter @JaxTheBass_ ![]()
a glitch in the matrix
Can't turn it
Hi guys this is my Tadc Oc her name is Snuggly and she has Bipolar personality disorder
Yes, we're all like that.
any ship other than this one is wrong











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