21 days ago

A jolt icon from my game, Turbo Town




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WIP of a map location for something I'm slowly working on. Inspired by Legend of Mana, I picture these popping up with some squash and stretch on each piece within, leaves bursting and what have you.

An old boss concept of an overgrown beholder enemy, meant to be multi staged and encountered throughout the game. I planned on making the final death a bit more egregious but looking back I still like it.

Previz for a tactical mech game I was concepting where the mechs possessed their own intelligence and would not allow you to destroy populated buildings, etc, so the pilot would have to eject and safely evacuate buildings before unleashing super weapons.

I mostly work on pixel art these days but I used to do a lot of 3d. This was from 2008 (I feel ancient), based on concept art that Eric Rasmussen drew.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)