11 months ago

Previz for a tactical mech game I was concepting where the mechs possessed their own intelligence and would not allow you to destroy populated buildings, etc, so the pilot would have to eject and safely evacuate buildings before unleashing super weapons.




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WIP of a map location for something I'm slowly working on. Inspired by Legend of Mana, I picture these popping up with some squash and stretch on each piece within, leaves bursting and what have you.

An old boss concept of an overgrown beholder enemy, meant to be multi staged and encountered throughout the game. I planned on making the final death a bit more egregious but looking back I still like it.

A jolt icon from my game, Turbo Town

I mostly work on pixel art these days but I used to do a lot of 3d. This was from 2008 (I feel ancient), based on concept art that Eric Rasmussen drew.

Have a good Boi

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.