Game
Danger at Freddy's

4 days ago

A little bit late at night for me right now, but I just implemented a way to remap controls from the options menu.




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Implemented a shop for Danger at Freddy's. In the shop, you're able to purchase characters by using tokens that you get from killing enemies. I know that I could've used scores instead, but I thought it would've been strange to make score into a currency.

Shop gameplay.

New enemy type: Mangle.

Upon impact, instead of the player taking damage, Mangle will show up on the screen and block the game's view.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Two new enemy types: Puppet and Springtrap.

The Puppet will have a giftbox that works like an extra life.

Springtrap will throw an axe at the player.

2026.

New enemy type: Balloon Boy.

He does not cause the player to take damage upon impact, but instead he will vanish and invert your controls for three seconds.

New enemy type: Ennard.

Ennard will pretend to be another enemy and shooting him will cause him to stop pretending.

Ennard does not mimic the mechanics of the enemy he's pretending to be.

That rainy night

Danger at Freddy's gameplay!