Game
Five Nights at Oofio's
9 months ago

A little heads up.


I am switching game engines (Already did a while ago) from Clickteam to GameMaker, So don't be surprised when you see more than a .exe file in a folder.



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I'm stopping all progress on Oofio's to work on the seventh installment.

I have updated the games Age ratings to fit the current content of the game.

(Does NOT apply to BETAs)

First image: New

Second image: Old

Me at 3 AM on my way to make a full gourmet meal.

Something's happening.

Testing out new lighting and materials.

It's not just Oofio and Redy who got a re-design. Introducing... The NEW Prototype Oofio (AKA P.Oofio)

Moving the game from a DirectX9 runtime to a DirectX11 runtime.

The people have spoken. Here's a "first look" at the new character models. They are also being compared to the old ones here.

Now (and I mean it this time...) that the game is pretty much finished. Here's a Behind the Scenes shot while I work on bug fixes and balancing.

P.Oofio in this image is part of their old planned AI.

New and final teaser.