Game
Five Nights at Oofio's
13 days ago

A little heads up.


I am switching game engines (Already did a while ago) from Clickteam to GameMaker, So don't be surprised when you see more than a .exe file in a folder.



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I know I'm late to this page's anniversary. But, ya know. Anyways... Here's an anniversary re-model of Prototype Oofio!

No, this model will not appear in game due to how close to being done it is.

So, I think it’s about time to show you guys what I’ve been cooking up.

Here’s the new Oofio design:

(More new designs coming soon.)

I use a lot of counters lol.

Something's happening.

Testing out new lighting and materials.

The people have spoken. Here's a "first look" at the new character models. They are also being compared to the old ones here.

Forgot to post this for Valentine’s Day.

Working on some easter eggs, here's one of them. Not gonna say what it's for as you'll have to find out yourself.

Moving the game from a DirectX9 runtime to a DirectX11 runtime.

Now (and I mean it this time...) that the game is pretty much finished. Here's a Behind the Scenes shot while I work on bug fixes and balancing.

P.Oofio in this image is part of their old planned AI.