Game
Twelve Hours at Freddy's
9 years ago

A little note about the game's mechanic's.


Hey guys, it’s been a while since I last posted something about this game. I just wanted to give a little info about this game. It’s mostly about how this game works and what-not.
The thing about the animatronic function tool-bar thing is it doesn’t affect no other animatronic but Springtrap. Springtrap isn’t affected by the mask, but you need to use the animatronic function int. to move him back a bit. I recommend doing the animatronic function often in the later hours, and in Golden Freddy Mode.
Another thing is in the normal night, each hour lasts 2 minutes, and in Golden Freddy, this is changed to 1 minute. This is becuase it’s impossible to beat without adjusting the timer abit.
There might be an update a little later to make the hours in the normal night a little shorter. I dunno, might be up to you.
Alright, so there you have it! And it case you are wondering about a possible sequel to this game …
Well … 01001101 01100001 01111001 01100010 01100101 00100000 00101110 00101110 00101110



3 comments

Loading...

Next up

here we go.

What could this be?

Update v1.1 is now available! Introducing Extra Nights!

(Changelog inside!)

See you all in 30 Minutes. :)

Progress Update 2: 20%

Introducing: Five Night's at Freddy's 2 Super Custom Night (and what to expect)!

Introducing: Five Night's at Freddy's 1 Super Custom Night (and what to expect)!

Introducing FNAF 1 + 2 UCN: The Super Updates!

Progress Update 1: 10%

A difficult decision.