Well, the brief summary of what's done:
1. Vehicle control system. 🛞
In addition to controlling the current vehicle, the player can board any available one. Vehicles on the planet differ by stats - power, energy consumption, resistance to atmospheric corrosion, and other parameters. So each is suited to different tasks.
2. Towing system. ⛓️💥
You can tow another vehicle in the game: drive up, press the “attach” button, and pull. The tow cable has a strength limit, so you need to maneuver carefully to avoid snapping it.
3. Vehicle energy consumption system. 🪫
Vehicles consume electrical energy, which can be replenished using additional “power banks” (extra batteries).
4. Breakable (disassemblable) objects. 🧱
Some objects (walls, bridges) can be destroyed if hit hard. I implemented a “disassemblable objects” system: these objects are made of block‑bricks that are linked together and can detach and/or form cracks when struck.
5. Vehicle damage system. ☣️
The planet’s atmosphere is hostile, and an inattentive player can easily wreck their vehicle. Acid mist causes hull corrosion, and acid puddles can damage wheels and disable a vehicle.
6. Original soundtrack. 🎧
Composed tracks add tones of “space” and “danger” and help immersion.













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