Game
Fazbear Rebrand
5 hours ago

A much needed update


Hello world :)
I'm aware we have been silent in terms of this project so here is a small update why.

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As of right now, I’ve been focusing on my education and stepping away from the fandom for a bit to take some fresh air. That doesn’t mean nothing has been done for the project - for example, my art has improved, and as a result, I’ve been revamping every single previous piece I’ve made for it. Even if progress is slow, there is visible improvement.

take_a_nap_poster.jpg

OLD VERSION

new_take_a_nap_poster.png

NEWER VERSION
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More of these posters will be revealed in the coming months as well as new work in progress and sneak peeks.

I've also been organizing the new ITCH.IO page, as many of my mutual developer friends have added there game pages there and honestly having more options for people to see the game that me and the team are making is honestly for the best.
Mind you, this page isn’t going away or disappearing; it will be updated in the near future when the Itch page launches, and it will be updated simultaneously as things are completed or revealed.

I also need to address the fact that some people have left the project because their roles or tasks were no longer of interest to them, and I don’t hold any grudges. People’s interests change, and that’s just how life is sometimes. This will delay the game again, but I would rather create an interesting and horrifying experience (in a good way) than deliver the same old "song and dance" we see all the time.
This project also depends on my commissions, and lately I haven’t received any new ones. I’ve applied for internships and other paid jobs, but I haven’t heard back yet.

This is also one of the reasons why I went on a “FNaF detox,” for lack of a better term, and started working on my own non–FNaF-related projects. The franchise is still fascinating, but it doesn’t have the same effect on me as it used to. I still work on fangames here and there because I like the projects and the people behind them. I’ve even been following the development of some games whose dev teams I disagreed with in the past—they’ve improved now, and that’s great.

For now I ask y'all to be patient, I want to deliver a good game for y'all to enjoy until next time

ArcH1ve Out



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