No more text wall for Frankburt's Night. Now you won't have to read an entire paragraph just to piece the information together.
Next up
Something new...
Somewhere you haven't seen before...
This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!
The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao
New Perfect Mode mechanic: Shadow Lockjaw.
He's more... interesting than the others.
New poster to accompany trailer
bro REALLY wanted to return to freddy's
for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying
The Return to Freddy's: The Emerald Butterfly game page has released.
More news coming up soon, I've got lots to share, and the crew is dying to meet you!
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)
As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.
Actual gameplay!!! A bit of a demo for the breaker mechanic in the office
This is still under works, so nothing seen is final
you can customize the key you use for the flashlight
js a misc qol thing i added cus why not
NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)
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