I’ve worked all day on something that I will call “PROJECT: FORGOTTEN” For now. I need still quite a bit of assets done even for just an alpha of the main physics part of the game, but this new game might feel better than this giant current game. It will have it’s separate page, as right now would just be a bad time to create one. Hopefully tomorrow I will be wrapping up the alpha of this. I still need a playing map, along with collision walls. It’s currently in a state where I am working on setting up and testing the physics. I will tell you guys right now that the current characters i’m working with are bound to change to fit the storyline, it’s all still what i’ve given for them until I can work with the storyline. I will tell you guys the real name when an alpha is released, along with a page for the game.
Next up
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
CAN YOU SEE ME?
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
BEHIND THE MASK
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
SURVEY
FORWARD AND LEFT
WHAT'S NEXT...
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