3 years ago

A new progress report's up on the YotesMark Patreon! (Approaching the Final Year of Development!)
https://www.patreon.com/YotesMark




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Experimenting with Lighting illusions using Tilemap layers. ๐Ÿ’ก#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to Pokรฉmon Gold & Silver...

REJOICE! For all Saved Files shall now survive the approaching update... โ˜๏ธโžก๏ธ๐Ÿ“ฆ Basically, we coded a thing so nobody's save data gets scrapped or corrupted when the DLCs drop. #UnityDev #gamedev #debug

Added some ambient traffic to a shady city for my game. They'll be driving in and out of this tunnel. ๐Ÿš“๐Ÿ•ณ๏ธ

(Made with Unity's particle system)

#gamedev #indiedev #unity2d #pixelart

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. ๐Ÿชจ )

Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.

Everyone's talking about The Big Game ๐Ÿˆ today, but we only have room for the Big Game ๐ŸŽฎ we're making together on our minds this weekend! #indiegamedev #SuperBowlLX

#pokemon #monstertaming #gamedev

We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity

Putting your opponent to sleep is a dirty trick, but an effective one.๐Ÿฅฑ๐Ÿ˜ด

๐Ÿ’˜~ We're Feelin' the Love this #ValentinesDay ~๐Ÿ’˜

#mlp #indiegame #BattleGemPonies