a problem too large to ignore: "goatboys bizarre adventure" has stronger systems then either of the 9 WORLDS games
Next up
player UI is coming together.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
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the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
ingame machines and gameplay build progressing.
HUD test
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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