2 years ago

a quick render with all the characters I've made so far. for @BubyGamer11 thanks for appreciating my art based on your game. :,D


It's worth a quick reder with everything you've done! I'm very happy that Buby loves my fan-made characters despite certain notable errors that some of them have! but hey it feels good to be appreciated like that for your work haha ​​(it sounds very dramatic xd, the only thing missing is that these characters are non-canon enemies in reptiland's custom night XD, dreaming costs nothing). Anyway, I hope you like it @BubyGamer11 you are a source of inspiration and I am glad that this game has had a big impact on you



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[Devlog 4] - HAPPY HALLOWEEN!

Original version/layout of the Server Room in POPGOES Evergreen (2021)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area