2 years ago

a quick render with all the characters I've made so far. for @BubyGamer11 thanks for appreciating my art based on your game. :,D


It's worth a quick reder with everything you've done! I'm very happy that Buby loves my fan-made characters despite certain notable errors that some of them have! but hey it feels good to be appreciated like that for your work haha ​​(it sounds very dramatic xd, the only thing missing is that these characters are non-canon enemies in reptiland's custom night XD, dreaming costs nothing). Anyway, I hope you like it @BubyGamer11 you are a source of inspiration and I am glad that this game has had a big impact on you



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[Devlog 4] - HAPPY HALLOWEEN!

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

Into the Water

We are under attack!

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)