A tale to tell for the game jam.
Next up
It's a one in a lifetime offer!
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.
漢字は、メイサン!意味が何ですか?!
I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!
Small sneak-peek on some of added areas before proceeding into chapter 2. There likely will be some changes.
Fullversion is out.
Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!
Slowly levelling up my level design. Still a lot to improve on, though.
A minor showcase of some of the progress. There likely will be changes.
Growing of the brawling club while you win fights.
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:
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