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23
Game
Treasure Island 2: It's About Time
10 hours ago

Aaaaand added one last mechanic for the road. It's the flush button fleshed out into a proper mechanic. Functions pretty much like the flashlight in the office


With that done, I think I'll take these into my brain and try to get some characters slapped together. Again, maybe I might add another mechanic if I feel like the gameplay needs some extra legs to stand on, but I think this is a good selection to work with thus far.

Next up you'll probably see a character showcase. I've got some mechanics in mind for PNM and oswald, so hope to see them soon.



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Now it is time for me to really get to work, firstly on the cameras

My plan is to have the same general layout but each time period has different shortcuts and paths to add just a little unpredictability

Here's my cast as of now

Added camera shutoff and buttons (both bound to your keyboardoard)

I am planning on implementing hiding under the desk somewhere, but I'm kind of holding off on exactly where I put it cause i want it to serve as more than just a freddy mask

Also I changed Scrapped's flashlight. i think it's self explanatory how

Update to the buttons (read article for explanation)

Finally got all the cameras implemented. I kinda had to really wrack my brain for some placements (especially with EOD's record-breaking six cameras) but I'm pretty satisfied with how it turned out on the whole

had this idea today

I really like the aura five decaying nights has up until the grim reality that you have to actually play the game

Setting up the basic systems is a lot more tedious than I expected, but rest assured things are going well

Added one (1) camera and also scrapped's flashlight function