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Game
Treasure Island 2: It's About Time
25 days ago

Introducing my favorite ambush character I've made so far


He had to show up sooner or later, it's motherfucking mortimer!

So, his mechanic is simple enough; when he shows up in your office, shut off any camera. Really, any will work. You can even see him on the cameras and in your office no matter the time era, so no need to worry about him sneaking up on you.

The caveats are what really set him apart from the others, though:

-Looking at him, or him being in the office raises your insanity; if it gets to maximum, you die

-Unlike other ambush characters, he doesn't leave. If he passes the check, he will become active at the first ambush flag, and remain active for the rest of the night

-coupled with the other mechanic, his ai will incrementally get higher and higher as the night goes on; by 5am, he will be at max AI.

Now, it is worth mentioning that precisely because of how nuts he is, he will be the rarest out of all ambush characters to encounter. However, if you do encounter him... youre in for a scarey

if you beat a night with him active (he will not spawn for the easier nights) you get a "badass" award from me

is half of this character's existence themed around aura specifically? yea



3 comments

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Ate single pretzel today

heheh hehehehehehe

I don't remember this camera being here

Sketched up this little graph for the plans for the main set of nights (+ Explanation)

Slow start but it is *a* start, so there's that

hi wario

More for TLO: Fnaw Takeover

let's play minesweeper

Last ambush character!!!!! billy

Here's some test footage to keep ya situated for the time being.