27 days ago

Aaand he arrived...

MEET COMMANDER AIR BREATHER!


-- BASIC INFO --

"Nothing will left of that land and WE MAKE THEM REMEMBER!"

COST: 850 $

DESCRIPTION:

"Commander that he serves in Undead company in orders of Skeleton King and Major Jolt will capture and neutralize the wanted suspects to get promotion. He enters the round with his battlecry, brutal strength and leadership to destroy every survivor on his path."

ARCHETYPE: RUSHDOWN/ZONER


-- STATS --

M1 DMG

28

Walk SPD

7

Sprint SPD

29


-- MOVESET --

PASSIVE

SHORT TEMPER

„RRRRAAGGH!!! YOU'RE GONNA PAY FOR THAT!"

Whenever the survivor stuns Air Breather while using any of his abilities, the stun lasts max. 2 seconds. When the stun ends, he crashes out and gains Speed I and Strength I effects for 8 seconds. Being stunned again before SHORT TEMPER's time interval ends (like 12 seconds) will not activate that again.

ABILITIES

RADAR

„Not everyone is under the signal”

Following the ~1 second wind-up, Breather pulls up his radar, activates it and his vision goes red before being given an aura reveal of every survivor alive for 6 seconds. Also, the survivors with last life remaining lose their aura reveal immunity meaning they're no longer safe to his RADAR even if they're invisible. However, he's highlighted to the survivors as well.

During Last Man Standing, aura reveal last 8 seconds and he's not revealed anymore.

COOLDOWN: 24 seconds.

CHARGE

„TEN HUT!”

Upon activation, Air Breather takes an agressive stance for 1 second before charging with massive speed burst. During CHARGE, he can take only one survivor with him dealing 45 DMG and ram the other survivors dealing 20 DMG and flinging them away in the process, however he has slightly weak steering power and he's susceptible to block/parry attacks. Either after the 5 seconds of charging or crashing into the wall, Breather flings away the grabbed survivor with uppercut dealing 30 DMG.

But if he misses or crashes into the wall without grabbing the survivor, he gains Slownes I for 2 seconds.

COOLDOWN: 20 seconds.

ENFORCEMENTS

„I hope you and your company will NOT fail me this time!” - The Skeleton King

Following the 2 second wind-up, Air Breather stomps really loud to wake up his skeleton servants those automatically go after the closest survivor. If the survivor make a contact with them, they takes 20 DMG and gets Bleeding I effect for 6 seconds. Also, they gets highlighted to Breather for 4 seconds upon getting damaged by his servants.

The skeleton servant theirself has 25 HP and 23 SPD and can be destroyed by the survivors.

COOLDOWN: 28 seconds. (Unable to recover unless the survivors destroys them.)



20 comments

Loading...

Next up

Characters ranked on how much they trust Anti-Poser

SLENDERMAN/THE OPERATOR

<MOVESET IN ARTICLES>

Guess what!

SyobonX has been invited into the Jolterand and will come pretty soon... if there are no traffic jams...

Pail killer concept (Jolterland)

Meet... ME, THE HOST OF JOLTERLAND!

BEHOLD!

The Commander has just accepted invitation to our wonderland and will arive soon to not let his booked position expire!

SLENDERMAN MOVESET (My take/predictions)

"C'mon! Smile!"

The battle of the Century!

expected winner: idk