3 years ago

About time we let players adjust these things to their liking... 🤔




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Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. 🫠 (Development's running a year behind schedule and the self-inflicted suffering is nonstop.)

Missed Year of the Horse by taking too long to finish development. Guess there's always 2038... 🥲

It's Officially ON!! 🔥 #BattleGemPonies Welcomes in the Year of the Fire Horse!🔥🐎🔥

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

💘~ We're Feelin' the Love this #ValentinesDay ~💘

#mlp #indiegame #BattleGemPonies

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. 🪨 )

This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday

Witchspire is a survival-crafting adventure in a world brimming with magic and peril.

Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.

Try the Next Fest demo: https://bit.ly/WitchspireSteam

Added some ambient traffic to a shady city for my game. They'll be driving in and out of this tunnel. 🚓🕳️

(Made with Unity's particle system)

#gamedev #indiedev #unity2d #pixelart