Actually, in ToriStory, determination is split between Frisk and Flowey. The ability to save is given to Flowey, and the ability to load is given to Frisk.
Flowey tries to save during moments when the game is in a deadlock, in an attempt to interfere with Frisk, but Frisk, using the load ability, repeatedly reloads the situation, much like an emulator’s state load, to overcome the challenge.
For example, Frisk might get trapped in a room and saved. Then, by loading and solving a puzzle, they escape. Or, they might get saved while falling into the abyss. By loading repeatedly, they search for a way to grab onto something and avoid falling.
That's the kind of gameplay I’m thinking of.
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So thrilled! The supporter list grew so much, I've added a scroll feature! 🎉 HUGE thanks for all your amazing support. Feeling more determined than ever! ✨💪
Ah, I love it when text appears like this.
When I animated the breath, the unnatural stillness of the body became noticeable. However, I did not have enough time to animate the whole body, so I tried moving the camera instead.
CRT dream
track demo
Floyd–Steinberg, being an algorithm that propagates error, is ill-suited for GPUs. So instead, I limited the number of pixels processed per draw and only displayed the already-processed, stable ones. It actually resulted in a pretty interesting effect.
I received an idea to change the color of the clothes in Discord and implemented it👍
now it's working!!!!!!!!!!!!!!!!!!
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