Game
ToriStory
6 months ago

Actually, in ToriStory, determination is split between Frisk and Flowey. The ability to save is given to Flowey, and the ability to load is given to Frisk.
Flowey tries to save during moments when the game is in a deadlock, in an attempt to interfere-


Actually, in ToriStory, determination is split between Frisk and Flowey. The ability to save is given to Flowey, and the ability to load is given to Frisk.
Flowey tries to save during moments when the game is in a deadlock, in an attempt to interfere with Frisk, but Frisk, using the load ability, repeatedly reloads the situation, much like an emulator’s state load, to overcome the challenge.

For example, Frisk might get trapped in a room and saved. Then, by loading and solving a puzzle, they escape. Or, they might get saved while falling into the abyss. By loading repeatedly, they search for a way to grab onto something and avoid falling.

That's the kind of gameplay I’m thinking of.



2 comments

Loading...

Next up

For the bug hunting spot, I don’t really have the time to draw each bug sprite by hand — so I’m thinking of making them actual ‘bugs’ instead, like this. It’s a bit tricky to control, but kind of fun, don’t you think?

SaveState is starting to feel pretty stable now!

I'm still working on implementing the save/load state system. Last time the fonts were broken, and now it's the event system that's falling apart

When I animated the breath, the unnatural stillness of the body became noticeable. However, I did not have enough time to animate the whole body, so I tried moving the camera instead.

To better replicate the feel of the PC-8801, I tried tweaking the screen updates a bit. What am I even doing...

⚠Photosensitivity Warning⚠

MY MOD IS BROKEN💦

♪ Echoes of the Ruined (DEMO)

CRT dream

Ah, I love it when text appears like this.

now it's working!!!!!!!!!!!!!!!!!!