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5
11 months ago

Floyd–Steinberg, being an algorithm that propagates error, is ill-suited for GPUs. So instead, I limited the number of pixels processed per draw and only displayed the already-processed, stable ones. It actually resulted in a pretty interesting effect.




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So thrilled! The supporter list grew so much, I've added a scroll feature! 🎉 HUGE thanks for all your amazing support. Feeling more determined than ever! ✨💪

CRT dream

Photosensitivity Warning I like the unexpected results that happen by chance while experimenting with shaders. I should take a snapshot.

⚠Photosensitivity Warning⚠

MY MOD IS BROKEN💦

♪ Echoes of the Ruined (DEMO)

When I animated the breath, the unnatural stillness of the body became noticeable. However, I did not have enough time to animate the whole body, so I tried moving the camera instead.

now it's working!!!!!!!!!!!!!!!!!!

Singing Alone in the Ruins

Hoshi Meguri no Uta by Kenji Miyazawa.

SaveState is starting to feel pretty stable now!

For the bug hunting spot, I don’t really have the time to draw each bug sprite by hand — so I’m thinking of making them actual ‘bugs’ instead, like this. It’s a bit tricky to control, but kind of fun, don’t you think?