Next up
The main thing i've been working on is this world map. I only have this video but it teleporting the player to the wrong area has been fixed so it's now "usable" (still full of visual bugs though) (also damn the character limit on these is so small)
After all the pain and anguish of setting this up it finally works! (except for the bug where if you push any buttons when 'traveling' you will break everything and probably crash the game)
Finally implemented sideview battler sprites. I ended up using Yanfly's plugin as it was the only compatible one. This however the plugin was incompatible with the D-motion plugins. I guess I have to learn action sequencing and reanimate everything now.
I've been forgetting to post updates! I've not made much progress this month. Most of what i've done has been under the hood, like this shop system that updates it's stock as you increase your affinity with an area
happy pride month
progress update
(it's going very well)
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Some Shadow boss fight gameplay 👾
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)













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