So, Lascinter Woods is a long, long game to play.
This is by design.
In fact, it is so long that most players will get bored before completing it, and there is really no incentives to playing further.
So I added achievements.
Each thing you can find or interact with in the game earns an achievement.
Even losing the game is an achievement.
Winning in one of the tree ways are achievements.
I’m even considering adding achievements for completing an entire ring (i.e. the key, sword, monster, and treasure for a particular ring acquired…in a single game, not over the course of multiple sessions).
Whether I add the “set” achievements depends on how these first achievements go. These were easy to add in the locations in code that were already there… sets would require new code.
0 comments