Game
RKR - Rush, Kill, Repeat
5 years ago

Added controller support :)




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Fish! Yep, I just made the first animal ever for Too Much Water. Fitting that it would be an aquatic animal, huh? Imagine going this long and not adding fish to a game about water...

#fish #water #sprite #item #common #game #update #32bit #food #animals

Way back when I started the Scratch version of Too Much Water, and even back in my Visual Basic days, I didn't own Photoshop, so I had to use screenshots and cropping to get sprites for the game. I've been updating UI so I decided to fix these up, too!

Last update before the #GMCJam ends, and before I go to bed! Fixed the transition for the "Controls/Help" menu, and (probably) fixed saving and loading. Probably.

#play #gamejam #sleep

A new build of Too Much Water is upon us! Despite it only being a demo of the full game, it's all that's released to the public right now. Have fun, and join the Discord server!

https://discord.gg/2zch5Dv

#build #raft #play #demo #water #free #discord

Making a new Charcoal sprite is proving to be a very challenging task... Any suggestions?

#suggestions #summer #charcoal #sprites #spritework #item

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist