
Next up
Let's face it, glow is a must have. I wonder if mobile will handle it...
There will be a number of gates (checkpoints), where you can refill and select a power up. You will jump from one gate to another until you complete the level.
Working on intro...
Shield made of particles
I'm not sure where this is going... Anyway I plan to put it on OpenGL and hope to make use of it.
I'm quite happy with the mechanics so far.
I would like to keep the minimalist style. What do you think?
It is all about the little details in game development. Gold MUST blink!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Runestones: from concept to in-game modelπΏ












1 comment