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Game
One Night at Clark's
2 years ago

Added some cool new stuff

Read the article below


This is a showcase of a popup mechanic I coded into the game (inspired by ONaF 2), just as another "enemy".

Here's the stuff that I showcased in this video devlog (in order of appearance):

- Game Jolt login screen, which as the name suggests, allows you to login to your GJ account for trophies, preceding the warning and main menu.

- A revamp of the settings menu, being complete (controller support will be in a future update AFTER the game's release) being a pop up menu instead of an entirely different one for the whole screen.

- Interactable purple cactus

- The main attraction of this video; the pop up mechanic that I spent about a week coding.

Yeah that's all, FOLLOW FOR MORE UPDATES..........................

- 10th August 2025
I am from the future and I am here to say I lied there will NOT be a controller port



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Took me two weeks to realise you could play overclarked mode in v1.9 from the moment you open the game for the first time

I should quit game development

I thought I only wanted this to have 2 nights, but I scrapped that and decided to code an optional custom night, this is obviously for the people who want more of a challenge after beating the base game

Version 1.1 is now out, read the article for bugs I've fixed that you may or may not have encountered. Thank you for downloading and playing as always.

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BMO model accompanied by random pillars made on Blender I usually only make 2D art, but I've been trying out 3D modelling and I have to say it's pretty fun.

blake popgoes evergreen pixelart

Cover of C418's "Clark" from Minecraft Listen to it, or don't https://youtu.be/ijnzxgX8vQc?si=7kLnFkqEVqrR2m0a

A soul desolate

Why did @gamejolt actually like this as if I weren't being satirical

Starting to think the lads who run this account arent actually lads and just a pfp with code behind it