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Fishing With Grantonimore
1 month ago

Added some new stuff, including enemies that I'm working on, and also a system for handling different levels.

2026-02-23


The above video shows all of the additions that I've made since last post. Now, the game's got actual levels, with two new enemies. Well, new enemies in a very rudimentary form, anyway. Still no actual assets, but I'll probably work on that next.

Probably the most difficult thing from the past week or so was figuring out how to handle the different levels. Making the levels themselves was the easy part, since they're basically just data for the enemies they have and a unique identifier for that specific level, but I wasn't sure how to best handle the IDs and having the game know what level to go to next, especially since there's going to be different worlds.

Luckily, I've settled on a solution I'm pretty satisfied with, so all of this level business shouldn't be an issue going forward.



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Welcome to the Fishing With Grantonimore devlog page! Current progress and plans shown in attached article.

2026-02-15

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

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#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š