Next up
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
For today's boss addition: a tree with feet
lil' bit of a chaotic showcase; my entire group got lucky with getting the same electrifying item (There is over 500 items, so getting the same item for all is very rare), turning us all into terrifying pylons
WIP on a new snowy biome for my co-op roguelite arena, tried a dim terrain just so one can still see hazards
You may be wondering what this out-of-the-blue game is about, well, you go around and you turn others into spooky skeletons!
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
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