Next up
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!
Added some spooky hands in the upgrade menu to indicate that there's more than just one ability to upgrade!
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
WIP on a new snowy biome for my co-op roguelite arena, tried a dim terrain just so one can still see hazards
For today's boss addition: a tree with feet
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
lil' bit of a chaotic showcase; my entire group got lucky with getting the same electrifying item (There is over 500 items, so getting the same item for all is very rare), turning us all into terrifying pylons
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