Game
LISA: Timeless in Pointless - Drunkard's Paradise
3 years ago

Addendum to 1.0.4:

Fixed some dialogue I missed.

This is VERY small, but I've been waiting on this for a few days (in case anything more substantial was brought up), so now seems like a good cutoff point.


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1.2 PROGRESS REPORT #2:

The new route is complete. There's still more I want to do, but I'm in the homestretch.

No concrete release date yet, but I'll probably be out sometime before May 10th.

Emphasis on probably. Releasing before then isn't guaranteed.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

I've been trying to do this for literal years.

My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)

Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!

1.2 PROGRESS REPORT #3:

I've got good news and bad news.

The bad news is that the currently unfinished party members probably aren't happening this update.

But, the update's also PROBABLY coming out relatively soon. Possibly next week, but no promises.

1.2 PROGRESS REPORT:

Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.

(More details in the article)