Next up
No idea why I feel like updating this so much lately, but here's some stuff.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
Arbor Day
Labor Day.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
Crimbo.











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