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LISA: Timeless in Pointless - Drunkard's Paradise

2 years ago

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.




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Here's some games I played for the first time this year in a list.

And also some movies I watched in the last third of the year.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

Cow Tools.

1.2 PROGRESS REPORT:

Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.

(More details in the article)

1.2 PROGRESS REPORT #3:

I've got good news and bad news.

The bad news is that the currently unfinished party members probably aren't happening this update.

But, the update's also PROBABLY coming out relatively soon. Possibly next week, but no promises.

Labor Day.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.