Game
LISA: Vegaful in Hopeful
4 years ago

Addendum to 1.0.4.

Forgot to add a mention of the health bars script to the credits. So I updated the game again to add it in.




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Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.

Hope you enjoy experiencing this as much as I've enjoyed creating it.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

The Vega Route has begun actual development.

Here's a vaguely defined list of all the games I played in 2025.

I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."

It's an honorary mention since Fool Time isn't a video game.

Labor Day.

No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.

He's not in it.

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.